


This year’s Old Republic, however, is massively multiplayer and filled with tonnes of spoken exchanges.

That was true of their first Star Wars game, 2003’s Knights of the Old Republic. “We said, ‘Hey, that Korriban, can we redo that?’ and the team do a major art pass on it.” So, if you’re playing on the Sith homeworld and love the way it looks, you can thank the beta testers for complaining in the first place.”īioWare’s games have tended to be single-player affairs. “That’s a big change that came out of feedback,” he says. Meanwhile, everything else got really, really pretty.” Beta testers noticed the disparity in the art direction, too. And it was really funny, because it stayed the same for like four years. “Korriban was the very, very first planet we ever did. Zeschuk added that the beta let them re-visit and tweak some of the earliest work done on The Old Republic.
