


It's not just a question of fewer bullets and less money against bigger groups of faster enemies with higher health, it's almost like a whole new experience. One of the coolest things about KF2 is how the Zeds change and adapt their movements and behavior in higher difficulties. I dare say that doing that will do you a disservice in experiencing this game fully. If you've gotten into the game in Early Access, it's highly likely that you're in it because you really liked KF. You don't have to jump right into Suicidal and Hell on Earth just to grind your perk levels as hard and as fast as you can just to prove that you can. (And if enough of us get it done, Tripwire is going to take it as a challenge that Hell on Earth isn't nearly hard enough.) 1. If you're looking to join in the prestigious 0.5% of KF2 players that have gotten a map achievement on Hell on Earth, here are a few things you should know before you try it. The XP gain and perk rewards that you gain by playing aren't for keeps yet, with at least one wipe scheduled sometime within the first six months, but that hasn't stopped players from gunning for every single Steam achievement possible so far.
